The king of dragons snes game genie




















I have one gamepad for my laptop, and I have the button mapping for the first and second player identical. This makes it easy to play two player games like Super Mario World because we can just trade off controller possession. On co-op games like The King of Dragons , pressing start on the gamepad allows the second player to join. This caused quite a shock when I realized I was playing both characters at the same time.

I could strategically position my fighters to attack the same enemy from opposite sides. The layout of the levels is bright and colorful; the backgrounds are surprisingly detailed for being an SNES port.

I sometimes let myself forget how impressive this console was for its time. Although most of the levels are on your typical dirt roads, there are some that venture into the castles and ships as well. Enemies can come out of anywhere. They will drop from the top of a castle window or climb up the side of a boat.

They are seemingly endless. This title is definitely to be enjoyed by those who prefer non-stop action and lots of bloodshed. Who needs one? We have swords and monsters…. The story, although lacking in overall depth, is that of a typical baseline for any good RPG. The Kingdom of Malus has been overrun by monsters, and one or two of the five champions must fight their way through the kingdom to defeat the the red dragon, Gildiss. A formidable foe indeed, although with cheats on it was more of just a really long, button mashing fight.

By pressing the directional pad away from an enemy attack, the player can block. My recent experience with this game is only that of the emulated version on my laptop, so my opinion of the controls is strictly for the key-mapped PC gamepad. The game itself only consists of two action buttons and a directional pad. Three of the five characters have a shield that can be used, if timed correctly, to block an enemy attack and take no damage at all.

The King of Dragons was originally released to North American arcades in late The intense color schemes resemble those of other arcade games released around the same time. Unlike games released just a few years earlier, there is a great amount of clarity in the level design structure. This game is fast-paced and not for the weak spirited.

The soundtrack is composed by Yoko Shimomura. The music is high energy and full of life; it definitely adds a positive background ambiance for the game.

This was definitely a well done all-around title for the arcade, and the SNES port was just as satisfying. Those two games were my real intro into the role-playing hack and slashers; The King of Dragons , although much shorter in length and way more difficult, is definitely right up there with the best of them. Controls: 10 although only rated for the emulator and gamepad. Replayability: And so he commanded Guindon to put Gildiss to sleep. Now the year has almost come to an end and darkness has once again befallen the kingdom of Malus.

In the last year, the King has sent forth hundreds of knights to find and destroy Gildiss as he sleeps. None have been heard from again. Now, as the creatures of darkness stand ready to plunge the land of Malus into the abyss, a new band of adventurers plans to set forth before Gildiss awakes Although characters are only referred by their profession in the actual game, their names were revealed in Japanese side material [1] and eventually the SNES port's manual.

The King of Dragons , like many other games during this era of gaming, credited its staff in its default Score Ranking Table, which is as follows:. Capcom Database Explore. Top Content. Explore Wikis Community Central. Register Don't have an account? The King Of Dragons. Edit source History Talk 0. Japan Ad. Japanese game manual pg. Capcom: Clash of Super Heroes.

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